-
### Description
I've got a scene where the server spawns in x separate objects (all with NetworkObject components) as children of a single "Spawner" object, which also has a NetworkObject component…
-
**Feedback**
The new changes to the NetworkManager.ConnectionApprovalCallback seems to restrict the usage of Approval to anything main thread related (since its waiting in the function to return the …
-
This is a longstanding issue that's been bugging me for a while which needs some clarification and hopefully a fix.
### Description
Having a network object with a number of network variable fiel…
-
### Description
The problem is similar to https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/1396
I can not serialize a FixedString32Bytes or FixedString64Bytes and if I …
-
https://docs-multiplayer.unity3d.com/docs/getting-started/about
https://docs-multiplayer.unity3d.com/docs/advanced-topics/networkobject-parenting/index.html
are "Page not found"
-
**Describe the bug**
While testing with BossRoom, if we add high artificial latency (e.g. 500ms on both client and host), the game stops being playable after a few seconds. The client freezes and we …
-
The link for [Photon Transport for Netcode for GameObjects](https://github.com/Unity-Technologies/mlapi-community-contributions/tree/master/Transports/com.mlapi.contrib.transport.photon-realtime) is b…
-
I am currently working to implement the Networking system from BossRoom into my own project so that I can learn how High-Level Networking is implemented in the new Unity Netcode for Gameobjects system…
-
When removing the package "Unity Transport (1.0.0-pre.12)" from the download com.unity.transport (https://docs-multiplayer.unity3d.com/transport/1.0.0/introduction) USING the package manager, the pack…
-
### Description
When trying to load a scene from OnUnloadEventCompleted, the scene does not load.
This is reported in a forum post with a workaround: https://forum.unity.com/threads/you-cannot-l…