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**Godot version:**
master 5bb7c7c36
**OS/device including version:**
Pop_OS 20.10 - Gnome 3.38 - Kernel 5.8.0-7625-generic
GPU: Nvidia RTX 2070 Driver 455.28
**Issue description:**
Godot 4…
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### tlwr:
Created procedural cycles [texture](https://www.dropbox.com/s/706igoxckent3p5/_materials_human.blend?dl=0) for (human) ships + script to automatically [apply and render](https://www.drop…
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I'm wondering if cross-platform support is planed for the future, in particular if this should run in Linux.
Thanks!
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Previous gallery ticket - #2666.
![adaptive_polys_12](https://user-images.githubusercontent.com/284644/72210404-a42bba00-34dc-11ea-8b24-863e7645789a.png)
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Have you considered implementing a declarative API similar to Flutter? This may or may not be a good fit for this project, but I think it's at least worth considering.
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Running `mach build --dev` in a fresh clone (5dac1f6) fails, as for creating the virtualenv to build `mozjs` Python3 is used instead of Python2.7:
```
error: failed to run custom build command for `m…
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E.g. this view:
https://old.machine-vision.no/admin/structure/views/view/machine_vision_clone_of_data_export_all_works/edit/views_data_export_1
--> should display works + sentiments but instead the …
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## About this review of the user manual
My current mission is to find the pages and changes that can bring the most significant improvements regarding the user manual. The goal is to open individua…
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I'm drawing 12 different textures each having 64x64 pixels and being drawn upscaled by 4. This small scenario is maxing out one of my cpu cores and making it lag.. I don't know what is to blame or how…
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Provide a way inside the framework to associate ephemeral (game state only) objects with entities (or components?).
This will likely be linked intrinsically with `TrackingQuery`.
The API should …