-
### Quick summary
Hello.
I think allowing the Gamepad Configuration profile system to work on a per port and per game basis would greatly improve the user experience, especially for rhythm games.
…
-
Don't use frameCount, but millis(). Otherwise beats are skipped and the rhythm is irregular. Think of a better approach for beat timing.
-
Hi,
today i came up with an idea.
Pick up some opensoure music from modtracker or similiar, convert them to a suitable format and generate a beatmap / made it manually.
Then in game Harddroping /…
zDEFz updated
7 years ago
-
### Is your feature request related to a problem? Please describe.
Detecting input chords requires adding a tiny bit of artificial delay. While this is totally fine during normal typing, it can be a …
-
https://famistudio.org/doc/expansion/
EPSM is not an audio expansion that ever used, or even existed in the lifetime of the NES, but rather the pet project of Perkka who designed a small circuit bo…
-
## What problem does this address?
Ultimately, inconsistent visual rhythm of a site's design.
Gap is the vertical/horizontal rhythm of content, of which is also relevant as the gap between these …
-
## What problem does this solve or what need does it fill?
Seeking audio is practically a must have for any rhythm game that wants to have a beatmap editor.
In the song selection screen of a rhythm …
-
Including:
1. Numbered strings at every system.
2. Tuning text at the start.
3. Rhythm in the tab notation.
4. Tab symbols covered in white to heighten the contrast/increase visibility.
![sibelius ex…
-
```
What steps will reproduce the problem?
1. Run dist/debug/rose
2. Input "(definex 1)"
What is the expected output? What do you see instead?
Expected output is "( definex 1 ) ", since "definex" s…
-
In the music section, we currently have a single monolithic section. Once we add more content (e.g., rhythm, etc.) we will want to chunk things into subsections.