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The tracks layer (which looks really cool!) has some references to "time" in documentation and some methods, e.g. https://github.com/napari/napari/blob/master/napari/layers/tracks/tracks.py#L312 Would…
d-v-b updated
4 years ago
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Hematite seems to be a good candidate for gfx [high-level rendering](https://github.com/kvark/gfx_scene). Without loosing too much abstraction/flexibility, you'd get scene culling and sorting for free…
kvark updated
5 years ago
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Apologies if this isn't the place for enhancement requests, with the shadowed view rendering mode realthunder added I believe this is the most appropriate place for this discussion.
Targets:
- Sup…
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**Description**
The device capture API (`device.start_capture` or `device.stop_capture`) not working in the metal backend.
**Repro steps**
Place any pair of `device.start_capture` and `device…
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Error occurs with Nvidia/Intel without software renderer
```sh
validation layer: error: Validation Error: [ VUID-VkRenderPassMultiviewCreateInfo-pViewMasks-06697 ] | MessageID = 0x1ed605e | vkCreate…
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**Describe what help do you need**
While creating a UI shader with Shader Graph using the sprite unlit option, if you attempt to apply a mask, the Shader Graph disappears. Is there a method to integr…
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Just a suggestion, could you make the entity links (lines with arrows) display in a thicker line and in a bolder color? Preferably one we can set ourselves.
Right now if I select even a two entitie…
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Previously in issue #3 the goal was to streamline meshing and support transparent blocks, better ambient occlusion and make voxel chunks more dynamic. But shortly after @mikolalysenko released https:/…
shama updated
10 years ago
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# Nodegraph Inheritance Proposal
This proposal is to allow for one nodegraph to inherit from another nodegraph.
This is for the same purpose of any existing support for inheritance including per n…
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**Is your feature request related to a problem? Please describe.**
Currently there are some components available that allow manipulating the way light is displayed (e.g. Look Modification or Display …