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@stuartpearman Can you take a look at this? It's [hosted here](https://jessicalam.github.io/MI-449-SS17-740-js-intro-Vh2K33/) and meets the following criteria:
- [x] At least 3 `button` elements ar…
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### About your device
**Device Manufacturer / Model or Emulator / Version??**
OnePlus 5 (A5000)
**Android Version?**
9
**Are you using a Custom ROM?** (If you don't know what this means…
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I was testing the Acoustics UE5 demo. I opened tested in the editor and then made a packaged build, however it sounds completely different. There was a lot of metallic bouncing noise from all the ha…
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**Is your feature request related to a problem? Please describe.**
Apolo adds a lot of new characters. Many of these are cars that were not originally present in this iteration of the game. They are …
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### 🎮 Game Request
It would be a virtual guitar that someone can play using mouse/ moving guitar pick.
### Point down the features
1. Realistic virtual guitar sounds and tones.
2. Virtual fretboa…
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I had a severe issue with latency and bunched up sounds when using this plugin on Android for sound effects.
I found SoundPool, and simply by changing the backing Android class to SoundPool instead…
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as reported by by mob-i-l » 05 Oct 2015, 01:21
https://www.raspberrypi.org/forums/viewtopic.php?p=824627#p824627
Sound effects/pop is not reliably played. In a loop, forever: play sound 'pop' until…
heppg updated
8 years ago
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This came from a discussion on slack discussing how we want to name and describe the sound features that can be enabled/disabled from the Preferences dialog. Taking excerpts from the thread related to…
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If you go to the map while jumping, the gfx are interrupted but sfx are not.
A possible solution could be to simply restrict changing view while jumping (as opposed to simply pausing the sfx).
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@stuartpearman Can you take a look at this? It's [hosted here](https://maliklau.github.io/MI-449-SS17-741-js-intro-Vh2K33/) and meets the following criteria:
- [x] At least 3 `button` elements are …