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For VR app, the unity logo still exist when start the game. This only work for cellphone app
v23v updated
4 months ago
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Hi please help me.
I imported google play game services package (play-games-plugin-for-unity-0.9.50).
Then I resolved it by clicking on assets/play service resolver/android and saw "resolution succe…
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**User Id:** fd64d167-bdce-4100-aa79-f19d148c7157)
**Version:** 0.11.1.0 beta release-750
**Steps to Reproduce:**
Login, play for 10 minutes.
**Expected behavior:**
Not logged out, contin…
grier updated
6 hours ago
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Thumbnail generation is slow and there's been one known case of it crashing the game (suspect it took too long and Unity killed the process)
Multithread the generation to improve performance
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**Describe the bug**
It's not 100% reproducible, but we have the following stack sometimes when stopping the client:
```
kcp2k.KcpTransport.b__29_4 (kcp2k.KcpTransport)
kcp2k.KcpClient.OnError (…
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Hi, thanks for the tool, it's very handy.
As I understand it any porting is going to be limited by the shaders. But if a game uses few or no shaders (e.g. 2D games) I'm wondering if it can be made …
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Unity expects a string called 'game_view_content_description' which is missed while bundling the app. Thus, resource not found exception occurs.
Adding ` Game view ` to Strings.xml solves the issue…
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How to solve the program freezing when calling bootstrap.BindAsync(localAddress).Result in Unity?
Code:
private void init () {
_executorPool = executorPool;
…
Siwen updated
1 month ago