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MirrorNetworking
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Mirror
#1 Open Source Unity Networking Library
https://mirror-networking.com
MIT License
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Added connection events
#3911
armin-a94
closed
1 day ago
2
Intermittent Visibility Issue: Player Object Created by Server Sometimes Not Visible in Game View and Scene View
#3910
Xiaooolong
closed
5 days ago
2
feat(NetworkTranformBase): Provide velocity and angular velocity
#3909
MrGadget1024
opened
5 days ago
0
feature: SyncMethod [Reliable/Unreliable]: Quake Hybrid
#3908
miwarnec
opened
5 days ago
0
feat(Compression): Vector4Long for Quaternion Delta compression (V1)
#3907
miwarnec
opened
5 days ago
1
can't handle the host being down because kcp transport swallows send errors
#3906
tycobbb
closed
1 week ago
1
New examples
#3905
Zig1375
closed
1 week ago
2
fix: Improve SimpleWeb.jslib to fit more platforms
#3904
michaelwuwar
closed
4 days ago
3
README.md UNET Dead Link
#3903
Metater
opened
1 week ago
1
fix(Batching): add timestamp safety check to ensure all messages in the batch have the same timestamp
#3902
miwarnec
closed
1 week ago
5
fix(ThreadedTransport): sleep detection
#3901
miwarnec
closed
1 week ago
0
breaking: Removed old obsoletes
#3900
MrGadget1024
closed
2 weeks ago
0
feature(NetworkTransform): ServerTeleport() function
#3899
miwarnec
closed
2 weeks ago
0
fix: Edgegap Lobby Error continues to Connecting
#3898
imerr
closed
2 weeks ago
0
feat: Ping/Traffic/FPS Graphs
#3897
imerr
closed
1 week ago
0
Fix indentation problem in Mirror/Core/ConnectionQuality.cs
#3896
daniliammo
closed
1 month ago
0
breaking: NetworkTransform sendIntervalMultiplier replaced by syncInterval math
#3895
miwarnec
closed
1 month ago
0
CmdTeleport causes desync when called after a scene is loaded and when called in Start methods
#3894
rdmullett
opened
1 month ago
0
Player movement stutters on Wi-Fi but works almost fine on mobile data.
#3893
SudarshanShetty1796
closed
1 month ago
2
Ensure NetworkServer doesn't throw unexpected command exceptions
#3892
iFlex
closed
1 month ago
8
Edgegap Plugin: update to latest version to remove more MIRROR CHANGEs; also supports moving the folder better
#3891
miwarnec
closed
1 month ago
0
i need some help (not a feature request)
#3890
GruffL0rd
opened
1 month ago
2
feat(Examples): PlayerControllerBase with Reliable / Unreliable Derived Classes
#3889
MrGadget1024
closed
1 month ago
2
fix(CharacterSelection Example): Separate SceneCamera script
#3888
MrGadget1024
closed
1 month ago
0
fix(Extensions): Added SetPositionAndRotation
#3887
MrGadget1024
closed
1 month ago
0
Updated ReadMe for CharacterSelection example.
#3886
JesusLuvsYooh
closed
1 month ago
0
feat(NetworkServer): Improved ReplacePlayerForConnection
#3885
MrGadget1024
closed
1 month ago
0
fix(NetworkClient): InvokeIdentityCallbacks call OnStartClient first
#3884
MrGadget1024
closed
1 month ago
0
i need some help (not a feature request)
#3883
GruffL0rd
closed
1 month ago
2
feat: NetworkTransformReliable to allow partial support of runtime changing sendIntervalMultiplier
#3882
JesusLuvsYooh
opened
1 month ago
3
fix: Examples colliders and missing namespace.
#3881
JesusLuvsYooh
closed
2 months ago
0
fix(Example Prefabs): Reset for 2019
#3880
MrGadget1024
closed
2 months ago
0
fix(PlayerTest Example): Compatible with 2019
#3879
MrGadget1024
closed
2 months ago
0
fix(Examples): Restored example scenes to 2019 compatibility
#3878
MrGadget1024
closed
2 months ago
0
NetworkTransformReliable is buggy when assigning/releasing client authority
#3877
vodolazov
opened
2 months ago
0
KCP exception when stopping client
#3876
s0ckz
opened
2 months ago
0
feature: NetworkManager gentle offline scene transition after disconnect. allows studios to show a 'Connection Lost!' message for a few seconds before entering a potentially minute long black screen scene load
#3875
miwarnec
closed
2 months ago
0
Network Spawned object and Sync var hook possible race condition.
#3874
JesusLuvsYooh
closed
2 months ago
1
kcp shares buffer
#3873
Molth
closed
2 months ago
2
Permit unreliable channel for NetworkBehaviour
#3872
s0ckz
closed
2 months ago
1
Host's client can move but other players can't
#3871
GruffL0rd
closed
2 months ago
6
perf: Weaver automatically uses VarInt compression for all integers in [SyncVar]/[Command]/[Rpc]/SyncList/NetworkMessage/etc.
#3870
miwarnec
closed
1 month ago
0
NetworkReader/Writer: all types of collections are now encoded via count-offsetting (null=0, []=1) for consistency and to prepare for VarUInt compression (this way we won't need zig zag VarInt)
#3869
miwarnec
closed
2 months ago
0
perf: NetworkReader/Writer: read/write collection size headers as VarInt (Benchmark: 150 -> 120 KB/s)
#3868
miwarnec
closed
1 month ago
0
chore(CI): Old code removed from NetworkTransformUnreliable
#3867
JesusLuvsYooh
closed
2 months ago
0
NullReferenceException occur when click stop host
#3866
surlh
closed
2 months ago
3
add unmanaged-kcp transport
#3865
Molth
closed
2 months ago
3
fix(ReaderWriterProcessor) : When crossing assemblies problem
#3864
pepoipod
opened
2 months ago
1
feat: Auto LAN connect + client controller example.
#3863
JesusLuvsYooh
closed
2 months ago
0
networkSceneName is not changed when unloading a scene
#3862
Flawake
closed
2 months ago
1
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