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For smartphone-based AR, the underlying device may support a choice of focus modes. For example, ARCore has a selectable [focus mode](https://developers.google.com/ar/reference/java/com/google/ar/core…
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re: using webxr-samples/hit-test.html
Is there some sort of special specifications one needs to swap another gltf file?
only works with "sunflower.gltf "
size, scale, vert ?
Thanks
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Hi
I work for a University and we are trying out a lot of web technologies that are on the go. I have downloaded one of your libraries form codelabs. A simple AR experience we have been looking into…
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I would like to propose that the WebXR samples include one or more samples which involve the encapsulation of WebXR with Web components custom elements.
The following example markup shows a custom …
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Might be gamma issues. Can test with any of the [A-Frame examples](https://aframe.io/aframe/examples/) and compare with Meta Browser.
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Blair reported that he has an older Samsung Odyssey than the Odyssey+ that I have, and the x64 FxR didn't do anything for him when he pressed the button to enter immersive mode on a three.js demo. The…
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It was brought up that we will definitely want to limit the WebGPU texture formats which are accepted by the layer creation methods. For example: We probably don't want users requesting an `r8sint` co…
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I downloaded the project as a ZIP hoping to successfully test the Image Tracking.
However once built, the ImageTracking scenes do not work, the only thing that appears is a black screen.
Any he…
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Now that iOS is finally showing signs of modernizing their 3d support (WebGL2, WebXR), we should do some testing and make sure the engine still works. iOS has been unsupported for a while with some p…