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I'm trying to convert the Krypton Lighting Engine to use MonoGame (for a Windows 8 game).
I understand from the instructions on the [MonoGame Content Processing wiki page](https://github.com/mono/Mon…
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I have issue with Song class. It cannot load mp3 ,ogg or wav files through Content and if can(xnb) it will not playing with MediaPlayer.Play. Tested both on WindowsGL and WinRT. Is it intended ? (I d…
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I cant hear anything when I try to play a song. SoundEffects work though. No exceptions are thrown which is rather odd.
Also, when running my game idle on its menu screen, the CPU consumes upto 25% u…
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Hi, I'm having an issue getting started with JSIL. After monkeying around and not getting 404 errors I started getting this type error.
My index.html:
``` html
var j…
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I have WAV files for Santa Shooter that work fine on Win Phone 7, Win Phone 8, and Android. When played on an iPod Touch G3 or iPhone 4, the playback results in a higher octave for the sounds. For ins…
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I would really like to contribute to this project, although I'm not quite sure how to get started. I've downloaded it, I've installed Visual Studio 2010, and I've installed Monogame 3.0.1 plus the tem…
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Currently this method is not implemented forcing users to use the XNB file format instead of loading from PNG files.
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I've tried for a few days now to get wav files to play on android. (Testing on a 4.2.2 Nexus 7) I have the latest versions of mono from github. I'm doing your standard load content and SoundEffect.Pla…
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This is a bit of an edge case scenario that I came across while testing some XNA samples.
The CustomModelClass Sample uses a custom type that is only defined in the client solution (not in XNA). It'…
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I'm currently porting a 2D XNA game for Windows 8 Metro with MonoGame. Everything looks fine, except one thing : the texts are not rendered. I took a brief look at the spritefont implementation but I …