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TL;DR: use 2D sounds whenever possible, because it requires the least work.
For example: weapon change sound is okay to be 2D, nobody cares.
However, weapon pickup sound might be reasonably 3D, be…
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I propose a way to place sound emitters in 3D space, aim them, adjust volume using a 3D radial shape to define the scope of the sound and level of degradation as users move away, allowing for advanced…
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### Tested versions
v4.2.2 stable.
### System information
Windows 10
### Issue description
I think I have found a problem similar to the one listed on the link, but only for the 3D camera. the s…
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**Please describe your question.**
A clear and concise description of what your question is. Ex. How do I [...]
i had to restore my computer cause of stupid elder scrolls 3 morrowind keeps givign …
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- 3D listeners require the soundFX to be mono.
- On OpenAL we use a workaround to implement Panning through a 3D emitter.
(we could probably slip the sound to 2 sound sources, but that is anoth…
nkast updated
3 months ago
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#### Imported from https://bugs.launchpad.net/bugs/1787087
|Property|Value|
|----|----|
|Reported by|[Hamza P (hamzap97)](https://launchpad.net/~hamzap97)|
|Date reported|Wed, 15 Aug 2018 04:31:21 GM…
twpol updated
6 years ago
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Like I mentioned in #637, some games have incorrect positional audio because of flipped axes, but there are also a couple similar issues:
- **Rotation**: some games have a rotated axis (usually 90 d…
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- 10.8.1 branch
- Ubuntu 24.04 / Pipewire
- StarTech.com 7.1 Channel USB 2.0 Sound Card
All 7.1 speakers work in when clicking Test
![image](https://github.com/user-attachments/assets/17a30d49-4…
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Not sure when they stopped working but I think it was back in 2019 sometime.
Haven't checked MAX for the same issue but I was under the impression the sound code was shared with Classic so I assume…
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## Cursor.AI's analysis
A quick overview via Cursor:
### tell me about this webgl app
This WebGL application is a VR-enabled 3D simulation of flocking behavior, commonly known as "boids". Her…