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See https://github.com/aframevr/aframe-inspector/issues/689#issuecomment-1646793789 for the context where we have mixins setting a gltf-model component.
Currently in the right panel we don't visualiz…
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**Hand models used for the hand-controls component do not line up properly with hands on quest 2 (and presumably all devices)**
- A-Frame Version: 1.42 ++
- Quest 2:
- I believe the issue is beca…
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Copy component values (values that are different from defaults) to clipboard is not working correctly for `geometry` and `gltf-model`, I get just `geometry=""`, `gltf-model=""`. For `material` compone…
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**Description:**
I'm not sure exactly what changed but it seems that now when using steamvr, one controller is always hidden. I've traced this to https://github.com/aframevr/aframe/blob/65952d6133ff2…
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There are tons of outdated info in the docs that have accumulated after the years: broken examples, mentions to old and deprecated headsets, old APIs...
I try to correct as I find issues but there'…
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Hitting this on https://extent.network/audio-viz-demo/av-demo.html
```
[x] https://extent.network/audio-viz-demo/av-demo.html
undefined
[x] THREE.WebGLRenderer 95
starting audio
THREE.FBXLoade…
avaer updated
5 years ago
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- Description
- Usage
- Examples
@cvan I know you had these mocked up somewhere already. We should find a place for this to live.
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**Description:**
Right now if texture was not loaded with, for example, 404, callback is still fired, and there is no way to determine if texture was loaded or not
here texture loading error is ha…
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I'm reopening this issue.
https://github.com/c-frame/aframe-extras/issues/149
https://github.com/aframevr/aframe/issues/809
Aframe is a high-level framework. That means it's supposed to be easy t…
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The calculation of the viewport rectangle ([multi-camera.js#L321-328](https://github.com/diarmidmackenzie/aframe-multi-camera/blob/acf0d4a3d1de8cc87155c4a1715fc5ff2f1c6a5c/src/multi-camera.js#L321-L32…
mrxz updated
8 months ago