Open vincentfretin opened 11 months ago
If you know how Unity prefab works, you can see prefab instance as blue, and you can see the overrides you have on it https://youtu.be/PSKKQKr2bnA?t=352 prefab is at the entity level, mixin is a bit similar, but more granular as a set of components.
What I had in mind was to have a different color for each mixin and the associated components that it is setting:
If you change the gltf-model here is this screenshot, it would lose the blueviolet background color and maybe say overridden label next to it. That may not be the great example here with such a simple mixin setting gtlf-model, you would just remove the mixin, but you get the idea.
See https://github.com/aframevr/aframe-inspector/issues/689#issuecomment-1646793789 for the context where we have mixins setting a gltf-model component. Currently in the right panel we don't visualize that a component is coming from a mixin and that removing a mixin will remove associated components. Changing background color could be an enhancement here.