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**DESCRIPTION:**
My project is a Multiplayer 2D Game with sprite based animations and it uses AnimatorOverrideController to create a runtime character customization (change hair, use weapons and more…
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比如在onDraw里增加一些逻辑,直接在canvas上draw,最终形成动画。
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Since we still don't have support for runtime creation of AnimationClips, I'm wondering if Animancer which works with Playables would be able to create a pseudo-AnimationClip. That is, assume we have …
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When creating a GameObject containing an Animator through the Toolkit, it should generate an empty Animator with no Animations.
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Where do these models go?
```
Download ID-Animator checkpoint https://huggingface.co/spaces/ID-Animator/ID-Animator/blob/main/animator.ckpt
Download AnimateDiff checkpoint https://huggingface.co/…
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I love the Merge Animator feature and menu items that can unpack menu asset files, but I've had to manually define which parameters in an animator had to be synced using MA Parameters.
I have two i…
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### Steps to reproduce
we have no idea about this.
### Expected results
There is no crash when create engine by FlutterEngineGroup.
According to the online crash information, it seems that…
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Rubidium is a forge port of the sodium mod and Rubidium overhauls Chunk Animators chunk rendering animation and you get the fade in chunks similar to vanilla mc, was hoping there was a way to fix this…
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@jbenoit44 - can you do this?
- review original component and add it to SteamNodes
- create mappable DynanimatorFunction node
- create Dynanimate wrapper node
- create a sample file