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I'm not sure whether to call this a feature request or a bug. I'm leaning towards bug.
The scene editor is not properly WYSIWYG (what you see is what you get). The sizes displayed in the Scene Edit…
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These applications do not work well in full-screen mode
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AGK Player
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And all the games made in BASIC using this player!
This pretty good engine should not lose its reputation due to t…
ghost updated
3 years ago
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Hold on, before you close it and say its not needed. I just read on the forum from one user that its not clear on how to export to these platforms.
This guide says that they are automatically created…
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Hello everybody. I wish to report a possible bug regarding permissions on latest Android 10 ( Samsung Galaxy S10e ), tested using AppGameKit Classic.
I have noticed that if we asked for permission …
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Hi guys,
I know you have a lot on your hands already right now, but hopefully you'll take notice here.
### We really **need** more extended physics.
I know it's been said before, but, this is a r…
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It would be nice to have "GetKeys", "HasKey", and "SetValue" methods on Types in addition to ToJSON/FromJSON so they can be used sort of like dictionaries. It would be nice to have them in AGK Classi…
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Thank you for adressing the compilation error issue btw. I will give it a try again in the weekend.
I really want to use this on a project, but I am missing a few features:
- Seek Method - Ability…
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Now that this module works so well and gdnative and godot3 has reached a stable level, it would be amazing if it could be ported to gdnative and made available on godot's assets website as an addon p…
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It looks like the AdMob code should also be setting setMaxAdContentRating(MAX_AD_CONTENT_RATING_G) here:
https://github.com/TheGameCreators/AGKTier2/blob/master/apps/android_common/AdMob/com/thegamec…
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Hi.
I`m using AppGameKit Studio version 2020.07.28 from Steam on macOS Catalina 10.15.6
I`m trying to port an old project I made in Classic that runs fine on Windows, Android and HTML5 to macOS an…