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[Artemis-ODB](https://github.com/junkdog/artemis-odb) is a high performance entity-component-system framework. It is a popular alternative to Ashley among libGDX developers. Dedicated support for this…
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Hello, I am trying to make a network game using fleks.
I only found the snapshot api for mass updating the world. But I don't want to transmit the whole world over the network. It would be convenie…
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Create a fancy good looking dependency matrix:
https://github.com/junkdog/artemis-odb/issues/62
Should be possible using transformers.
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Hi there and thanks for this neat library :)
I want to build a `System` that can react to the creation and deletion of entities matching the systems `Aspect`.
Initially I thought (hoped), I just…
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Ja go trochę ogarniałem bo parę lat temu coś w nim próbowałem robić, ale obecnie powstały jakieś zmiany i muszę zobaczyć czy nie było jakiegoś fajnego nowego paradygmatu czy czegoś w tym rodzaju do pr…
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Hi I love libgdx and I'm currently using libktx with Artemis odb. I'd love to convert my little bullet hell to littlekt to make it multiplatform but I think ECS architecture helps a lot for performanc…
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Hi,
I am struggeling to find the correct way on how to setup a separate sourceset for benchmarks in a multiplatform project using gradle kotlin dsl.
Before I had a normal jvm project which looke…
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I had now a case where I needed two `TextureAtlas` instances by the systems. Currently this is not supported because the key is only the KClass of the dependency.
We either need to introduce named…
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(old, closed, but same issue: https://github.com/junkdog/artemis-odb/issues/464)
While GitHub detects [LICENSE](https://github.com/junkdog/artemis-odb/blob/develop/LICENSE) (BSD-2-clause) as the ma…
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New minor version of LibGDX is available! Includes some small API changes.
- Upgrade artemis-odb to 1.9.11
- Upgrade artemis-odb-contrib to 1.9.11