-
-
If you order a pillager on a ravager to attack buildings while in close proximity with targeted building, the range attack ai may glitch and keeps firing directly downwards on ground (or attacking the…
-
Here's an idea for an attack from an exit Node. Discuss: How do we defend?
Some originating Node uses the exit Node--and a couple of relay Nodes--to retrieve some data from a website. The originating…
-
Hi,
I am one of the authors of the ALPACA attack from 2021. I am currently revisiting the evaluated implementations to see how widespread our suggested countermeasures were. See [the paper](https:/…
-
Should we include requirements for compression based side-channel attacks in general and BREACH (which is still alive and well as far as I know) in particular?
Options:
* general requirement
* …
-
~~It seems that attacks only damage Secret Doors while the creature can still see it. As Sight allows creatures to see them, the creature will no longer see the door when the spell expires. They do no…
-
iCKB is now approaching its final stage before launch: iCKB is undergoing an internal audit, later a formal external audit, then shortly after iCKB will finally launch on mainnet.
Given all this, I…
phroi updated
1 month ago
-
Major issue with attacking distance:
Foot infantry, ground vehicles and aircraft have a kind of limit in kilometers within which they can attack enemies. For example if commander have have infantry u…
-
Should we add some requirement about [DPoP proof replay attack protection](https://datatracker.ietf.org/doc/html/rfc9449#name-dpop-proof-replay)?
Possible concrete mitigations:
* use a server-pr…
-
**Describe your proposal**
As stated in the title. An ability that allows to damage walls in melee (like the planned ability of Elephants in Bastion).
**Additional context**
Tried to make it via …