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## 内容
We have `pyworld` at the engine side, so we can directly alter the pitch/duration of the exported raw audio, extending user's control, just like a built-in [`vocalshifter`](https://forest.wat…
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**Bug Description**
I'm using the client replay and render api, the same one that league director is based on. I can export video but the audio seems bugged and out of sync.
* Frequency: Every t…
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From https://en.wikipedia.org/wiki/Audio_time-scale/pitch_modification
> Time stretching is the process of changing the speed or duration of an audio signal without affecting its pitch. Pitch scaling…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Affected Build(s)
Any
### Description of Issue
It’s a well known (and old) issue of the game on android (don…
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Split out from https://github.com/WebAudio/web-audio-api/issues/938 as a separate issue because this is orthogonal to on-the-fly decoding of compressed loop buffers.
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### Enhancement Summary
This feature would work similarly to an Ableton feature that does the same thing. Using Ctrl+Shift would allow changing what section of audio is included in a sample track wit…
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I'm using Azure TTS, trying to dub some specific tutorials from English to my language, PT-BR, and I'm having a specific problem, when everything is finished, the audio is overlapped in the transition…
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Testing results:
No problems. Game runs above 30FPS, support for up to 4 player (multiplayer or split screen has not been tested).
![Test Drive V Rally (NTSC)](https://user-images.githubusercontent.…
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Testing results:
No problems. Game runs at around 30FPS, very playable.
![Wacky Races (NTSC)](https://user-images.githubusercontent.com/96869436/188928422-7d2bb1da-a4b8-4b37-9d84-56ac84691df9.png)
…
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Every time I play a game (GC or Wii) The sound is super glitchy and the game runs slow, even with 30+ fps. I’m not sure what caused this problem, it was fine yesterday when I was playing. If there’s a…