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When multiple plots are being printed the code in print.trellis only rot[1] or rot[2] are read, not [[packet.number]] like other attributes. Changing lines 1037, 1067, 1101, 1119 to rot[[packet.number…
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When the grinding wheel swept along the helix, I set the align_rotations_with_velocity to True and False respectively, and the result of True is a bit strange. Following is my code:
```python
impo…
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From #183 it came up that we need to decide how we want to describe rotations.
> Oops, I wasn't very careful about the fact that the order of matrix multiplication matters. We need to choose whethe…
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### Tested versions
v4.3.stable.mono.official [77dcf97d8]
### System information
Godot v4.3.stable.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4080 (NVIDIA; 32.0.15…
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Consider this snippet:
```rust
let axis_angle : Vec3 = axis.normalize() * angle;
camera.rotation *= na::UnitQuaternion::::new(axis_angle);
```
Assume that axis and angle are comput…
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Setup: Two rigidbody cubes, one at (0, 0, 0) and one at (1, 0, 0), with a prismatic joint between them with local anchors (0, 0, 0) and the global common axis of (1, 0, 0). Both objects are exempt fro…
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Is there any reason to multiply the quaternion by -1 if the first term is negative? It should support negative rotations (and angles) instead and remove the multiplication.
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Current 360degree animations are only allowed in Z. We should modify [jzy3d](https://github.com/jzy3d/jzy3d-api) to allow for rotations on X and Y axes. More details here:
https://forum.image.sc/t/ro…
tferr updated
4 months ago
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Currently what I`m suggesting to add (the list maybe updated):
- Another variant of `set_rotation()` method that would set rotations relatively to an object's local axises.
- `set_pitch()`, `set…
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## Enhancement request:
Allow rotation of widgets.
### What would it help with?
Having animation for GUIs is the logical next step. Such animations often contain some rotation of widgets.
Also p…