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### Tested versions
Godot v4.3.stable
### System information
macOS 14.6.1 - Vulkan (Forward+) - integrated Apple M2 Pro - Apple M2 Pro (10 Threads)
### Issue description
1. I am animating a `Anim…
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Hi!
First of all great work with the library! Has saved me a ton of time.
The issue I have is an intersection with cubic bezier curves and straight horizontal or vertical bezier curve. My code i…
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Points and Lines are first-class objects in mafs. I think curved lines should also be first class objects (I see an example on Bézier curves, perhaps there's a way to exact the curved lines from there…
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# New curve type: circle arcs
_(Even though it wasn't mentioned there explicitly, this is another Feature Request spinning out from https://github.com/cytoscape/cytoscape.js/discussions/3145)_
**D…
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*Feature reuest*
Current version of Marlin firmware has a method to draw cubic Bezier curves, and adds G5 command to its g-code. I understand that it might be not trivial to rework this functionality…
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**Problem description**
They look bad at the start and end of lines' bendings.
**Preferred solution**
I'd love to see those curves more smooth from edge to edge. I see no reason why there sho…
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```
I had a look at the Curve drawing. There is an approximation done, we draw them
as a succession of small straight lines. The number of steps is hardcoded to
20, which gives very bad results on b…
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```
I had a look at the Curve drawing. There is an approximation done, we draw them
as a succession of small straight lines. The number of steps is hardcoded to
20, which gives very bad results on b…
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**Description**
CSS lets you define timing functions using a Bezier curve:
```css
cubic-bezier(0.17, 0.67, 0.83, 0.67)
```
It would be helpful to include a `createCubicBezier` function in Motion …
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So one problem I have with the automation tracks as they are is that they lack control for the endpoints. It's impossible to get the curve to start or end going strait upwards, which can sometimes be …