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The return handle of glGetTextureHandleARB will differ between different vender/ASIC GPUs, current apitrace uses a **_textureHandle_map** and **_imageHandle_map** to store the original handle (Obtaine…
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Currently a bindless sampled is created in two steps as shown in https://github.com/intel/llvm/blob/c1e2957be8db95425f1c17df258a0830c83dcf47/sycl/source/detail/bindless_images.cpp#L436-L452
First a s…
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How can I access these operations using glslang?
```
OpConvertUToImageNV = 5391,
OpConvertUToSamplerNV = 5392,
OpConvertImageToUNV = 5393,
OpConvertSamplerToUNV = 5394,
OpConvertUToSampledImageN…
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The `ARB_bindless_texture` extension predates `ARB_gpu_shader_int64` by a couple years. At the time 64-bit integer types were only provided by NVIDIA vendor extensions. As a result, `ARB_bindless_te…
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## Description
Resource _Usage in frame_ and _Used:_ context menu do not display usages resulting from bindless access.
## Steps to reproduce
1. Select a draw or dispatch which uses ResourceD…
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Now that we are using bindless textures and packing per-object render parameters in a single buffer, we can investigate what limited forms of a shader graph technology are potentially reasonably imple…
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The following tests fail to produce WGSL due to usage of each corresponding function
- 'AllMemoryBarrier'
- compute\texture-subscript
- 'AllMemoryBarrierWithGroupSync'
- compute\half-rw-texture-c…
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When running python GenerateShaders.py I get this message
```
python GenerateShaders.py
> Checking dependency files in current folder
> Checking dependency files in CAS/
> Checking dependency …
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Using RADV.
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Wile i'm within vMemory limits, some textures load slow. Lowering graphics doesn't help, and texture streaming options are locked. RADV