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With "Add acids to ore refining and mining of infinite ores" OFF, Water Treatment 2 technology no longer unlocks purification recipes for chloric, fluoric, and nitric waste waters. Only sww purificati…
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I ran into another issue in special vanilla:
I need urea gas to make fertilizer to replicate gardens, but the urea synthesis recipe from petrochem is disabled & hidden for reasons I don't quite under…
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The partial implementation of this issue has made some buildings more expensive than they probably should be. Mostly due to T1 now requiring steel. I've reviewed all buildings from Refining, Smelting,…
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This is a list of compatibility and consistency issues between Angel's Mods and Bob's Mods.
Baseline is: All of Angel's Mods, All of Bob's mods, default settings (Industry Overhaul) and `dev` branch …
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### Description
Researching tech Desert farming environment is disabling recipes Alien plant-life sample and Desert seed extraction. The same thing is happening for the equivalent Swamp and Temperate…
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I've been playing some special vanilla (with no voiding) and realized there is a striking asymmetry in the ores when it comes to refining: Higher tier Jivolite refining is basically unfeasible until y…
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Mod list:
Angel's Bioprocessing and prerequisites.
Agriculture modules require crystals. No other modules do.
Harmonic crystals have no use
Other crystals have very limited use
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aims - aims-free: **aims-free**
aims - aims-gpl: **aims-gpl**
aims - aims-til: **aims-til**
anatomist - anatomist-free: **anatomist-free**
anatomist - anatomist-gpl: **anatomist-gpl**
axon - axon…
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**Describe the bug**
The number of algae farms seems excessively high for even relatively low throughput battery 5 production. 0.1 yellow belts of battery 5's would require 180 Algae Farm III's to p…