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If you run `boardgame-util codegen` in a package that doesn't have any reader structs decorated with `//boardgame-util:codegen`, then it outputs `auto_reader.go`, with imports but no code, which will …
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hi,
i tried out this project and it is one of the few that actually works off the shelf, thank you for your work.
Is there a way to enable self play when training an agent? My usecase is to use Dr…
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I just started a new project with only boardgame.io using bun and upon running this simple file :
```ts
import {Server} from "boardgame.io/server";
import {Origins} from "boardgame.io/server";
…
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For activities that will take >1 evening and might have different starting times of for example boardgames (Long boardgame days), it might be a good cause to be able to add an alternative starting tim…
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e.g. in boardgame-current-player we'd need it
Probably just on boardgame-util behavior?
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Whoops, we accidentally tracked work for #542 and #547 in #476 by mistake. Creating a new bug to track what was supposed to be tracked in #476.
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Should there be a that takes the value and renders the text but also automatically does the animation?
Or perhaps it's just a different configuration on boardgame-fading-text
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This checkbox should (when checked) add that game also in library of current user.
DejvB updated
2 years ago
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Problem: Bug where capture flag is incorrectly made or exists as false when it should be true during a double capture.
This causes the elif statement in main.py process_moves() to try and place a p…
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Noted while exploring #550, and in this exploration: https://github.com/jkomoros/boardgame/wiki/Representing-spaces
To represent Spaces, which may have 1 to n items in them properly, you need a Gro…