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Being able to play single player games is a large use case for lots of users. So it would be nice if all games had single player bots.
Games missing AI:
- Nine mens morries (easy to do)
- Reversi…
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The game manifest will include the necessary information to re-render each move in the game. Viewers should be able to play back moves and rounds to understand how the map came to be.
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Originally captured in #422.
Have a WebGL-based rendering of rotating, and then ideally also translate the die around the screen so it looks like it's boncing off the bounds of its containers.
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After several rounds in a three-player game, one user clicked end turn but then was provided another immediate turn. This continued to happen. Meanwhile, the screens for other players did not update. …
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I have some abstract game I would like to analyse for starting player advantage and how likely it is to draw.
Is there some support for running a lot of full AI runs and see aggregate results?
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When stages were introduced (https://github.com/boardgameio/boardgame.io/commit/da2f0eaadfe53701fa62370578bcb1c9ee5a1a7d) the `Step` function (back then in client.js) received the following update:
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Hello *sml* community!
I've done some work collecting Github projects using *sml* in one place.
- [mudita/MuditaOS](https://github.com/mudita/MuditaOS)
- [chrta/sip_call](https://github.com/chrta/s…
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My game creates a huge amount of data to make the board (lots of points and shapes for different tiles and such) and passes it in as setupData when creating the game, I'm 99% sure this is a bug with b…
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I have another, plugin + active players question 😄
Consider this plugin that just logs the value of `ctx.activePlayers` whenever a move has been dispatched
```js
const examplePlugin = {
aft…
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# Context
While attempting to set up the additional client/server plumbing to enable https://github.com/boardgameio/boardgame.io/issues/723, I ran into a handful of issues with the underlying data …