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The heart of any high-performance ray tracer lies in the acceleration structure for ray intersections. The construction and traversal of this acceleration structure has the biggest impact on performan…
jaxry updated
4 years ago
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# Summary
This RFC explores the potential of adding additional functionality to XYFlow to allow for more complex graphs while still remaining performant for smaller graphs and the general case.
# Mo…
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For triangle objects (or sufficiently complex scenes made of balls, boxes and walls) you will notice that iterating through all objects is slow. Skip objects that will not be hit by current ray (or ra…
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Hello and congratulation for this amazing work. I have tried to generate some results for locomotion animation using the walk animations from: [https://github.com/PeizhuoLi/ganimator/tree/main/data/Xi…
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Can you let me know if the problem with "return -1" have been solved or not?
It is observed at searching the closest line segments for set of points (after slight modifcation of your code - 2D case…
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Is there a simple way to create a chain with BVH motion files?In fact it will be perfect to add a BVH parser.
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The work on the physics engine overhaul continues.
- all physics queries have been migrated.
- the asteroids field also use the new framework.
- Entity / Entity collision detection uses BVH tree…
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**Godot version:**
3.3 Stable "Latest"
**OS/device including version:**
GTX 1660
GLES3
**Issue description:**
While working on my game I have noticed that some random tiles like floor/wall…
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when test, dataset uses class TestData(),
in this class, file = BVH_file(bvh_file).to_tensor(...), what is the file data?
what to do about the func ?
get 3D world positions ? and other ?
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This build introduce some physics performance improvements and add collision for the mined ore.
**A leak has been detected in the latest physics improvement, this can impact FPS in some world.
I rev…