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My setup is usually so that I have a character.glb file and then lots of different animations from one or multiple fbx files, which I apply on the character like this:
(this setup makes totally sen…
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I've used [State Charts](https://github.com/derkork/godot-statecharts) and LimboAI for a while, making different character controllers, talking just about state management/transitions parts here. I th…
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### Issue Checklist
- [X] I have properly named the issue
- [X] I looked in issues/discussions, if my question was previously anwsered
### What is the preset selected?
Full mod
### What are the co…
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- [x] Blocking Walk Cycle
- [x] Blocking Strafe Right Cycle
- [x] Blocking Strafe Left Cycle
- [x] Blocking Interact Floor
- [x] Blocking Interact Table
- [x] Blocking Backup Cycle
- [x] Blocking Idl…
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I want to play an animation forward and then play it backwards indefinitely. Currently sprite.playAnimationLooped() does not provide this behavior; it only allows for forward or reversed.
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**Describe the bug**
In Ver0.8.2c, the shoe-wearing state of the feet is different from the label of the animation. The animation tag shows "cannot wear shoes", but when the actual animation is playe…
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Oh So Hero! v.0.19.100
As reported by one of our community members:
> One thing noticed is that ~50 FPS caps are reintroduced to character movement at some point with inconsistant frame timings wi…
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Shep, the sheep, and the wolves could 'flip' to face their current/last movement direction.
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I think there should be documents about swapping out the stock animation with the boost pack in max cc,.
1) people would learn that they could do more with the max character creator and
2) might …