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Thanks for the wonderful mod.
By the way, it appears that by assigning the signal placement menu to "Traffic Lights Enhancement", it is no longer possible to place and remove signals, which was pos…
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An option to customise lanes:
* Travel direction
* Lane type:
* Parking
* Bike lane
* Bus lane
* Taxi Rank (would need update to Taxi AI)
* Traffic lane
* Loading bay…
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There are a few ways implementing a gui framework.
1. Wrapper around the Colossal UI framework. It could look like the current implementations in UI namespace. This way we could do the reflection and …
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I've noticed. since the new pathfinder was introduced in recent mod update, that passengers are doing strange things after getting off the bus...
Context:
* 4 lane road, 2 way, outer lanes are b…
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After some observation, I thought that the speed of vehicles did not seem to line up with the passage of time. So I did a basic test. I had one straight two-lane road with 40km/h speed go from one en…
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Hi there!
I am not sure if this is implemented yet, but does this mod allow modders to specify that some mod should be loaded after some other mod?
For example, maybe I can specify that "this mo…
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Need to check that our pedestrian crossing logic is correct. Triggered by this image - why are there ped crossings on highway roads that don't have pedestrian lanes?
![img](https://user-images.gith…
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Strdate:
Great work! This mod is exactly what I need in the C:S game. But I think the project would be even better if this MOD provides the following features:
1. Python 3 support. Resistence i…
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**Describe the bug**
I can reproduce #2 partially in this update. Loading time lengthened by 3.5+ minutes from 2.5min to more than 6min. Stuck at main thread `Update Render Group`. But now gameplay s…
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While testing the fix proposed in pull request https://github.com/VictorPhilipp/Cities-Skylines-Traffic-Manager-President-Edition/issues/189 I found that mod data was not persisting between game loads…