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在GUI编辑器里配置好字体后,并将字体设置为导出。但是实际显示效果上字体没有变化。
UIConfig::registerFont(UIConfig::defaultFont, "fonts/DroidSansFallback.ttf");
这一句修改成我的字体后(英文数字字体),所有中文全部变特殊符号了。但是英文字体还是没应用上。
COCOS2d-x 3.17.2
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## Context
The current player was tailored to used with CocosBuilder and JS only.
It is great at that, but we need more features.
## Limitations
- Only runs with CocosBuilder
- Only runs with 100% JS…
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- cocos2d-x version: 1.17.2
- devices test on: Samsung S10
- developing environments
- NDK version: 19c
- Xcode version: NA
- VS version: NA
- browser type and version: NA
Steps t…
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Have you succeed yourself compiling into a linux version ?
If yes, could you make a portable version and upload it in the mega archive ?
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- cocos2d-x version: 3.15.1
- devices test on: Various android devices
- developing environments
- NDK version: 12b
- Xcode version: 9
- VS version:
- browser type and version:
I …
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As you can see [here](https://github.com/cocos2d/cocos2d-x/blob/v3/tools/tolua/cocos2dx.ini#L114), `Schedule::dispatchCustomEvent()` is skipped.
Is there any reason to skip this function?
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- cocos2d-x version: 3.17
- devices test on: win32 lua
- developing environments
- NDK version:
- Xcode version:
- VS version:
- browser type and version:
Steps to Reproduce:
whe…
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Hi, Luke.
I was trying to write a game engine with swift , then i google , it lead me here.
Thanks for your project, it really helps me a lot. but i want to ask, why you stop the project? Do …
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https://github.com/cocos2d/cocos2d-x/blob/9b2a2db6e3130fd6627733a2402c442d5cdb71c2/cocos/2d/CCNode.cpp#L1610-L1625
if the node had `scheduleUpdate` and remove itself in the update callback.
the …
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- cocos2d-x version:3.17.2
- devices test on:win32 or android
先贴有问题的测试代码:
local lblCon = cc.Label:create()
lblCon:setString(“Você terá que destruir terraaaaaenos como parte de sua estratégia.”)
l…