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### Describe the bug?
After viewing or interacting with a facet with a 3d collider (utilizing ProjectedRectSlotDriver), switching to another tab freezes the dash collider at its last position.
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I am working on a snow globe project in a React application and would like to propose an 'inverted' option:
![image](https://github.com/pmndrs/react-three-rapier/assets/45090300/cb3198ce-cff4-4309-…
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I have a pretty simple example of a generic impl that I am very excited to use typetag to deserialize eventually, so thus I would like to open this issue as a friendly reminder of the limitation :-)
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I seem to be having an issue getting the `KinematicCharacterController` filter groups to work correctly. My setup is that I have a player character modeled by a position-based controller and some proj…
agdt3 updated
1 month ago
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As far as I know, it is currently not possible (officially) to make "proper" holes work with the heightmap collider (which is handled by Bullet and not this plugin); Update: Godot Physics also support…
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## 현재 몬스터의 공격시 플레이어 충돌이 무시되는 오류가 발생합니다.
### oncollisionenter2d
- [x] oncollisionenter2d를 수정.
- [x] 리지드바디 파라미터 수정.
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Hi!
In the documentation I saw this example:
```rust
let other_collider = if contact_pair.collider1() == entity {
contact_pair.collider2()
} else {
co…
cha0s updated
2 months ago
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### Describe the bug
I suck at explaining things so hopefully I will make sense.
When having a collider with the trigger option enabled, I am unable to use `OnTriggerEnter` and `OnTriggerExit` t…
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When using `Collider::convex_mesh()`, I seem to consistently get a center of mass "outside" the shape, causing the resulting body to behave incorrectly. The following is a simple repro case with a reg…