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According to glTF specification, vertex colors are stored in linear space: https://github.com/KhronosGroup/glTF/issues/1638
However, some assets in the wild use sRGB color space. This is particular…
zeux updated
10 months ago
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**As a user with HEVC video files, I want the generated thumbnails to accurately reflect the colors of the videos so that the preview images do not look pale, as shown in the screenshot below.**
Wh…
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### Describe the bug
In some modules (perhaps those not native to the scene-referred workflow?) the Jz picker picks outlandish values, which actually don't select anything in the image.
### Steps to…
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This problem is similar to #61.
The sRGB standard states that the reference display is assumed to have pure 2.2 gamma (pure power law). But the current implementation of sRGB->bt709 (transfer_chara…
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### Describe the project you are working on
I'm working on a 3D color picker app.
### Describe the problem or limitation you are having in your project
I'm making a color picker app that supp…
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Hello!
Seeing that “HDR color conversion in the encoder” is list in the release note of AMF 1.4.21. I have some questions as follows.
1. If I want to encode HDR video using HEVC encoder. In additi…
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My understanding is that when attempting to decode heic to an output colorspace (such as RGB), libheif does this:
* Use plugin to decode
* Each plugin has its own decode buffer to decode to and call…
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## Expected behavior
_Please describe what you are expecting the library to perform._
The image does not lose color during conversion.
## Actual behavior
Hello!
I'm using the thumbnailator libr…
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It would be very useful for color checks to have a way to convert between different formats. For example:
```
assert: ("#stuff", {"color": "#fff" })
```
In this case, even if it's `#ffffff` or…
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```
What steps will reproduce the problem?
1. refactor YUV to RGB conversions to take color matrix parameter
2. implement J420 and I420 using new function. Y420
What is the expected output?
All con…