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**Date Submitted:** 05/22/2024**Time Submitted:** 10:36:38**Race:** Halfling**Class 1:** Druid **Level:** 3**Class 2:** N/A **Level:** 0**Class 3:** N/A **Level:** 0**Bug Description:** [The !rm comma…
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By mid late game when my clan renown is growing, I can't find no new companions to recruit, all of them already are serving AI lords.
While I love AI recruiting companions, it's kinda broke at some…
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Currently `createContext` is one of the more recognizable bottlenecks when doing large batches/insertions with drift. In talking with @simolus3 it sounds like there are some improvements that could be…
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b5635 updated
2 years ago
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1.删除伴生对象的代码实现如下:
```
signed char shellCompanionDel(Shell *shell, int id)
{
ShellCompanionObj *companions = shell->info.companions;
ShellCompanionObj *front = companions;
while (compa…
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Hi, just installed this addon and it didnt work, usure if its me of the addon, this is the message that came up
Message: Interface/AddOns/ElvUI_Companions/Mounts.lua:118: attempt to index field 'co…
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Companion vivisectionist characters don’t get medical discovery, unless the knight commander also has vivisectionist.
Steps to reproduce:
-Recruit Seelah in the cave
-Use toybox to gain two lev…
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First of all, I Love that you took on the mantel to bring this (hlo to foundry) feature back to live!
I wanted to use it to import the characters of my campaign and it works pretty much flawlessly …
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Is it possible to have the companions stay in the party unless the player chooses to remove them?