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qtScript is old, unsupported, and potentially insecure. It is also fairly slow compared to modern implementations. It would be wise to consider shifting to V8 for JS execution, which would be faster a…
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hello, I love this mod and I can't imagine playing without it now
There is a shortcut for disabling Artilleries, but another shortcut-type might be really helpfull, and even more usefull:
Imagine s…
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HA: 2024.2+
Card Mod: 3.4.2
Logs: Clear
Cache: clear
Chrome
Same problem on Phones
From new Update HA 2024.2+ every Card where is Customized with Card Mod extremly slow load i mean few seconds…
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Sorry if this is inappropriate; Github seemed to be a better place to raise this question than the Mod discussion forum.
Is it a technical limitation/impossible for Factories to be part of the rob…
cozos updated
6 years ago
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### Describe the project you are working on
A 3D action game.. really doesnt matter much more than that besides the need to prototype and iterate on bulk animations and level content frequently
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bud11 updated
4 months ago
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### Summary:
Material Canvas (MC) will empower users and eliminate pain points associated with hand authoring material types, materials, and shaders. It will offer intuitive, easy to use, node base…
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1. Prepwork/Postwork
* [x] Re-brand to JME4
* [ ] Remove all deprecated libraries/classes/functions from jme3
* [x] Remove `jme3-jbullet`
* [x] Remove `jme3-lwjgl`
* [ ] Remove `jme3-blende…
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### SY0-701 Themenbereiche
- Allgemeine Sicherheitskonzepte / General Security Concepts: 12%
- Bedrohungen, Schwachstellen und Gegenmaßnahmen / Threats, Vulnerabilities, and Mitigations: 22%
- Sich…
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Garry Newman (@garrynewman) of Garry's Mod fame had some thoughts on this project over at https://garry.tv/2018/10/24/unity-fpssample/
He's a pretty sharp guy and he had this to say in the summary:…
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Our browser would benefit from support of webextensions in WebView2:
- Being able to load our own existing extensions would significantly reduce the amount of effort required to port existing featu…