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Hi
That is the key part for me and a lot of other developers who I was talking to about Lumberyard.
There are 2 ways to code now (non visually):
- Lua => C# wins in IDE quality, libraries, co…
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Games are a major user of compression software, so I'd like to make sure they are represented. Unfortunately I know basically nothing about game development, so I need some help with this one.
What …
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so we need utility that will check shaders(text files) if they were changed since the last check.
If they were: utility will run some external program to recompile shaders.
Utility should work on …
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**Description of the problem:**
Add branch creates a "branch" at the active / first vertex point, this is not always the intended workflow.
**Steps to Reproduce:**
Select multiple vertex points …
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**[Marketplace](https://marketplace.xbox.com/en-US/Product/Sniper-Ghost-Warrior-2-Demo/66acd000-77fe-1000-9115-d802435987d7) Sniper Ghost Warrior 2 Demo**
**Tested on (xenia-project/xenia@f7ea931)*…
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Hi!
The quad overdraw visualization feature is really handy, so I would like to know if it's possible to add something similar to texture debugging, like visualizing texels per meter or texel/pixel …
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**Release Type**: Release
**Version**: 4.0.0.1 beta2 0928
**Platform(s)**: Windows
**Describe the bug**
On some laptops, Stride picks the slow integrated GPU even when there is a fast discrete…
jeske updated
2 years ago
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I tried to export one animated mesh as CGA with mesh for collider, but without any success.
Is it supported proxy for CGA for now?
Also I found what only one mesh can be exported per file.
It …