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So it may need to be a fork, or just a config variuable, but it would be nice if this could handle pathfinder too.
I happen to have all the monsters from the srd (bestiary 1-4 as the npc codex) alrea…
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### Expected Behavior
Of all the selected tokens in the Combat Tracker, those which share the same actor would roll the same initiative value.
### Current Behavior
Literally nothing happens. The _…
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Hi! Do you need help with entering Phoenix data?
I'm running https://piurandom.com/ using your database and I'm interested in updating DB to the new mix as fast as possible
So far, there's this ta…
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This is an issue brought up by https://github.com/mikira7 in another Issue thread, seems worth breaking out into its own issue.
**Is your feature request related to a problem? Please describe.**
T…
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Requested via e-mail.
> Would you mind putting the results of rolls down in the console or at least attack and damage rolls?
Unfortunately this is not as easy as it sounds. The artificial intelligen…
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I'd like to see the dice roller be able to count 1s (or any chosen number) as 2 successes
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```
What is the expected output? What do you see instead?
Higher AP weapons should deal more damage. Currently the hammers/axes deal no
dmg and cost 6-10AP. Would love to see a damage multiplier …
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```
What is the expected output? What do you see instead?
Higher AP weapons should deal more damage. Currently the hammers/axes deal no
dmg and cost 6-10AP. Would love to see a damage multiplier …
-
```
What is the expected output? What do you see instead?
Higher AP weapons should deal more damage. Currently the hammers/axes deal no
dmg and cost 6-10AP. Would love to see a damage multiplier …
-
```
What is the expected output? What do you see instead?
Higher AP weapons should deal more damage. Currently the hammers/axes deal no
dmg and cost 6-10AP. Would love to see a damage multiplier …