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**Description**
When you use an active effect to add extra damage, for example for the divine favor spell, the extra damage is added, but loses its damage type.
For divine favor i made an active ef…
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The damage punching deals to other players is upped to 3 and slide kick is upped to 2. I feel this is necessary because it gives people an incentive to try other moves besides the far faster and more …
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There is an incompatibility with damage log. It seems like some CSS adjustments with this module causes the Damage Log module's tab to become unable to scroll.
In this screenshot, the damage log pus…
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### Issue description
Tardis is damaged permanently, on version 2.0.5 running Minecraft 1.20.1.
was in flight, PC update fucked with my Bluetooth, had to alt+F4 to leave the game to reboot for upd…
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The new data structure for damage gives the system an opportunity to define more specific data for each damage part. An extremely useful feature would be conditional damage parts. These conditions wou…
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### Is your feature request related to a problem? Please describe.
Currently the vitakinetic power Damage Balancing feels very magic-y and strong, given that lighter wounds affect you less than heavy…
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### What happened?
Hello,
I would like to report a potential vulnerability / exploit related to vehicle manipulation in FiveM. The player can invoke a function "broke your vehicle" through an unau…
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##### Issue type
- Feature request
##### Introduction
`damage_per_second` in the node definition is not very flexible and IMO poorly designed. It is odd in that it deals direct damage to player…
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Hey Refringe,
Any way we could get the ability to see things like whether or not the item(s) are banned from flea, the penetration, damage, and armor damage stats of ammo, and those sorts of things…
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- [ ] to correct vsa-kek 2020 - attributes moved to super class / einige attribute wurden in oberklasse verschoben
def _import_schaden und kanalschaden und normschachtschaden anpassen
Update…