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- should fix #279
- should improve render performance
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```
I open this issue to track the development of the plugin.
This morning I have some spare time at work and I'll try to start playing with
the code. For instance I'd like to make use of the VideoB…
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```
I open this issue to track the development of the plugin.
This morning I have some spare time at work and I'll try to start playing with
the code. For instance I'd like to make use of the VideoB…
-
- [ ] Embedding Godot UI for **Windows**
> Godot Engine windows (both the main window, and other windows created after startup) may be rendered into surfaces provided by the host process.
> Current…
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According to the changelog, the "batching" mode was introduced in 2.0.10. In our project we were using a much newer version of SDL (started with 2.12 iirc, and 2.24 currently), and tbh I did never pay…
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```
I open this issue to track the development of the plugin.
This morning I have some spare time at work and I'll try to start playing with
the code. For instance I'd like to make use of the VideoB…
-
If I enable MSAA using Direct3D and set the sample higher than 3, say like 4 or 8, the window will stutter and jiggle on creation. I do not see the problem using OpenGL.
* Windows 10 Pro - Version:…
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Stability of OpenGL support on Windows is apparently lacking and seems to conflict with the Steam Overlay more than I'd like, even when it does work.
This is going to mean a few things:
- A full inte…
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Hello, there.
Just unpacked version v0.704-alpha, and I think that some text elements are not drawn:
![image](https://user-images.githubusercontent.com/12576998/133304402-346a5929-9b72-4aaa-b3d9…
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## Bug description
Tried to set up usbip on WSL with auto attach but I get an error in my logs which I believe is the result of the following change in the script which came with PR #493. Should pr…