-
In RenderHardwareInterface/Core/Vulkan/Instance.cpp i found a function call 'RESULT RHI_API RHICreateInstance(RHI::Instance** instance)' , when it starts to create vulkan instance, it use '(Vk…
-
**Link to article:**
https://docs.microsoft.com/en-us/windows/win32/direct3d12/constants
I found the tiny misspelling while reading https://docs.microsoft.com/en-us/windows/win32/api/d3d12/ns-d3d12-…
-
When starting the game rendering (can only see 2d) immediately locks up.
### Software information
Proton experimental + bleeding edge
### System information
- GPU: Intel GT2
- Driver: Whate…
-
Hey!
I am currently writing a simple Material Editor.
However I noticed RendererType specific differences in UniformInfo of my shaders.
Consider this simple uniform in a shaderfile:
`uniform m…
-
I found the following code:
```c++
// File: two/src/bgfx/BgfxSystem.cpp
// Function: BgfxSystem::init
info("gfx - bgfx::init");
bgfx::Init params = {};
params.type = bgfx::RendererType::OpenGL;…
-
Noticed when manually reviewing _Vortice.MediaFoundation_ bindings. `MFTOPONODE_ATTRIBUTE_UPDATE` is an example of a wrong structure. adds a repro, without a fix. Union fields are supposed to all hav…
-
**Is your feature request related to a problem? Please describe.**
We often hear from users who are having trouble that would be solved by enabling the d3d12 debug layer. I've been unable to find …
-
Note there doesn't seem to be a feedback section for this article.
**Link to article:**
https://docs.microsoft.com/en-us/windows/desktop/direct3d12/resource-binding-flow-of-control
**Problem:*…
-
I'm working on rust bindings for the DirectX Agility SDK, which you can find here: https://github.com/rkevingibson/agilitysdk_rs. I'm generally following [this blog from Rafael Rivera](https://withinr…
-
# No Zed Window on Launch (Linux)
This is a tracking issue to help consolidate the many distinct issues where this has been reported in an attempt to identify the configurations and determine wheth…