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This controller, released in 2021, is a nifty paddle / joystick combo. When the stick is deflected, it's an 8-way digital stick; when the stick is twisted, it's an analog positional paddle. Windows 10…
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## đź“ť Xinput and/or DirectInput support for Keyboard Manager
_What is the expected behavior of the proposed feature? What is the scenario this woudl be used?_
This is a feature present in the so…
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# Change Windows Joystick Implementation to a modern API that allows the consuming programmer to query the two analog triggers of the gamepad device separately.
The current sf::Joystick implementa…
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```
What steps will reproduce the problem?
1. Copy dll from P64, place in plugins
2. Displays in list
3. Cannot be used
(probably simply incompatible)
What is the expected output? What do you see in…
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```
What steps will reproduce the problem?
1. Copy dll from P64, place in plugins
2. Displays in list
3. Cannot be used
(probably simply incompatible)
What is the expected output? What do you see in…
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The P0275 build started using `std::jthread` and `std::filesystem` around the .DAT file loading code, which Visual Studio 2022's CRT implements using several Win32 API functions that are only availabl…
nmlgc updated
1 month ago
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```
What steps will reproduce the problem?
1. Copy dll from P64, place in plugins
2. Displays in list
3. Cannot be used
(probably simply incompatible)
What is the expected output? What do you see in…
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https://docs.microsoft.com/en-us/windows/win32/xinput/xinput-and-directinput#using-the-xbox-controller-with-directinput
XInput (X360, XOne) gamepads map triggers to separate axes in XInput, but they …
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```
What steps will reproduce the problem?
1. Copy dll from P64, place in plugins
2. Displays in list
3. Cannot be used
(probably simply incompatible)
What is the expected output? What do you see in…
-
```
What steps will reproduce the problem?
1. Copy dll from P64, place in plugins
2. Displays in list
3. Cannot be used
(probably simply incompatible)
What is the expected output? What do you see in…