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nmlgc
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秋霜玉 / Shuusou Gyoku
MIT License
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Animate Music Room levels and spectrum analyzer at a constant speed, regardless of the target frame rate
#60
nmlgc
opened
3 months ago
0
Integrate a real spectrum analyzer for waveform BGM
#59
nmlgc
opened
4 months ago
0
Resurrect the i586 build by polyfilling the C++ standard library
#58
nmlgc
opened
4 months ago
0
Gracefully handle missing .DAT files
#57
nmlgc
closed
3 months ago
1
Support comments from BGM pack file metadata
#56
nmlgc
opened
6 months ago
0
Restore the original style of the in-game music title animation
#55
nmlgc
opened
6 months ago
1
Compress rapid-fire screenshots
#54
nmlgc
opened
9 months ago
0
Backport SDL 2-dependent new input/sound/platform features to Windows 98
#53
nmlgc
opened
10 months ago
2
Store separate bindings for every different controller
#52
nmlgc
opened
10 months ago
0
Support joypad remapping of directional inputs
#51
nmlgc
opened
10 months ago
0
Perfectly resample sound effects to the native sampling rate
#50
nmlgc
opened
10 months ago
0
Migrate SFX code to miniaudio
#49
nmlgc
closed
9 months ago
0
Support keyboard remapping
#48
nmlgc
opened
10 months ago
0
Add a FPS counter
#47
nmlgc
opened
10 months ago
0
Build the SCL compiler for all supported platforms
#46
nmlgc
opened
11 months ago
0
Change execution charset to UTF-8
#45
nmlgc
closed
9 months ago
0
Build the map editor
#44
nmlgc
opened
11 months ago
0
Build for Windows 95
#43
nmlgc
opened
11 months ago
1
Port to Linux
#42
nmlgc
opened
11 months ago
0
Add various window modes
#41
nmlgc
opened
11 months ago
0
Integrate SDL into the build, and use it for window creation
#40
nmlgc
closed
9 months ago
0
Implement text rendering using a cross-platform library
#39
nmlgc
opened
1 year ago
1
Properly support gameplay forks, including a fix for the fake deathbomb quirk
#38
nmlgc
opened
1 year ago
1
Turn the core game update code into a headless library
#37
nmlgc
opened
1 year ago
0
Implement better replay support
#36
nmlgc
opened
1 year ago
0
Investigate sporadic slowdowns in 32-bit mode
#35
nmlgc
opened
1 year ago
0
Introduce a version system for 秋霜CFG.DAT
#34
nmlgc
closed
11 months ago
1
(DirectDraw) Programmatically disable the 8- and 16-bit compatibility shim
#33
nmlgc
opened
1 year ago
0
Alt-tabbing rewinds MIDI playback to the beginning of the track
#32
nmlgc
closed
3 months ago
1
Quitting out of the Extra Stage moves the main menu cursor to the regular Game Start option
#31
nmlgc
opened
1 year ago
0
Config is entirely reset on a single validation failure, re-locking the Extra Stage
#30
nmlgc
closed
1 year ago
2
Re-enabling MIDI does not start playing the title screen theme
#29
nmlgc
closed
3 months ago
1
Add an icon to the executable
#28
nmlgc
opened
1 year ago
0
Fix music room comment buffer overflow
#27
Priw8
closed
1 year ago
0
Remember the last shot type selected
#26
nmlgc
opened
1 year ago
0
Implement loop points within MIDI files
#25
nmlgc
opened
1 year ago
1
(DirectSound) Correctly parse .WAV files
#24
nmlgc
opened
1 year ago
2
Improve general error reporting
#23
nmlgc
opened
1 year ago
0
Upgrade from DirectInput 7 to a newer input API (would mainly help with antivirus false-positives)
#22
nmlgc
closed
9 months ago
1
Centralize input handling
#21
nmlgc
closed
9 months ago
0
Explicitly specify the intended ending font
#20
nmlgc
closed
1 year ago
1
Alt-Tabbing out of the ending reloads wrong graphics
#19
nmlgc
closed
11 months ago
1
Staff member sprites should be alpha-blended individually
#18
nmlgc
opened
1 year ago
2
Improve replay-related error reporting
#17
nmlgc
opened
1 year ago
0
Locale-independent support of original Japanese filenames
#16
nmlgc
opened
1 year ago
1
Implement original screenshot functionality
#15
nmlgc
closed
9 months ago
0
Remember the last MIDI device selected
#14
nmlgc
opened
1 year ago
0
Replace manual Win32 memory management with C++ smart pointers
#13
nmlgc
closed
11 months ago
2
Add a startup configuration window
#12
nmlgc
opened
1 year ago
0
Show build info on the title screen
#11
nmlgc
opened
1 year ago
0
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