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In order to be as efficient as possible, all of one material/shader should be drawn, and only then switch to the next.
I believe the best way to do this is some sort of queue for draw calls that come…
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```
D3D9 and D3D11 have significant CPU overhead for draw calls that can be
improved.
Optimize for the DrawCallPerf perf test.
```
Original issue reported on code.google.com by `geofflang@chromium.…
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@keegan-o
Tooday i was try to optimize grass and found this.
All eco trees used not optimized render type. Need to use Graphics.DrawMesh But is not supported by type of render.
As a result , wal…
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Should there be an example that demonstrates best practices for using indirect draw calls, ala the renderBundles example? Or perhaps indirect draw calls could be an option in a separate sample?
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Through sounds and a blinking document title. Needs to go away when document is focused.
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```
D3D9 and D3D11 have significant CPU overhead for draw calls that can be
improved.
Optimize for the DrawCallPerf perf test.
```
Original issue reported on code.google.com by `geofflang@chromium.…
-
```
D3D9 and D3D11 have significant CPU overhead for draw calls that can be
improved.
Optimize for the DrawCallPerf perf test.
```
Original issue reported on code.google.com by `geofflang@chromium.…
-
```
D3D9 and D3D11 have significant CPU overhead for draw calls that can be
improved.
Optimize for the DrawCallPerf perf test.
```
Original issue reported on code.google.com by `geofflang@chromium.…
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I updated Tracy after a really long time, and now I'm getting consistently crashes. Running a debug-build in gdb gives me:
> tracy-profiler: /home/martijn/zec/3rd/tracy/profiler/src/profiler/TracyT…
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Say for instance I have a [swep](https://steamcommunity.com/sharedfiles/filedetails/?id=109724869) or a sent with multiple models attached.
I would like to cut down draw calls to be one for each enti…
ghost updated
6 years ago