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Used heavily in root items for helmets
Supposed to make stuff invisible (such as ear items, so the ear piece does not clip
What it does instead: Makes it impossible to remove or place a item in th…
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I'm encountering clipping when a patch is loud (often from high osc volumes and high osc feedback amount values) and the volume is a bit higher (up to lv2 value 0.5 or 1.0 in GUI). It seems to me that…
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I was building documentation for the `parry` set of libraries and got this notification at the end:
```
warning: `parry2d` (lib doc) generated 12 warnings (run `cargo fix --lib -p parry2d` to appl…
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I always get slight clipping (only at the very peaks) with this code (using rodio 0.11):
```rust
use rodio::{default_output_device, Decoder, Sink, Source};
use std::{fs::File, io::BufReader};
le…
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From what I can tell by reading the docs/playing with the code currently only convex polygon filling is supported. Is supporting concave (or possibly even complex polygons) a future goal for egui or i…
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Hi, just a suggestion to improve list of things cleared up from README.
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Not sure if this is worth it, but I know for a fact that some player heads have some pretty bad issues. The player head PMHC03 has some deformation and eyelid clipping, and PMHA02 has poorly done eyel…
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## Motivation
Safe & fearless usage of all of supercollider's features (ie, more clear tolerances on warnings)
## Description of Proposed Feature
While using the supercollider help files,…
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Hello,
My monitors run at 240 fps, normally when I set the frame rate limiter to 60 fps (1/4) in the game it runs at around 80 because the ingame fps limiter can't math. At this framerate, the plu…
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Hi,
really cool work! I am sometimes getting an Index out of Range exception in the FindTriangleNode function. I debugged a bit: t.C2 is chosen in these cases, but C2 has the value -1. With curr == C…