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Currently the economy has two major issues, price inbalance between common items (food, drinks, medicine, services) and renovations, and the amounts of money player can accumulate and spend.
The am…
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Overarching goals for the economy: goods will not be overproduced and underproduced and the production of the goods would try to balance themselves based on supply and demand pressure.
Things to …
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Why did you remove the economy commands? You could intergrate with [EconomyS EconomyAPI](https://github.com/EconomyS/EconomyAPI). Please try to do so.
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I have SkVault and all is correctly set but Towny doesn't recognize the custom economy. Any idea on how to solve this?
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### Background
'Billing according to SGB V, VII, XI, XII with city administrations, youth welfare offices'
### Challenges
'Not covered in ERechV.
Examination of how implementation is possible.…
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Hey,
I like the direction that this is taking as I've been fascinated for a while with the way df generates it's world and wanted to see an open source project doing the same thing.
https://gith…
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# [TEST]Mapping the Passion Economy
What are the basis vectors of the passion economy? 👀
[http://localhost:3000/testmapping-the-passion-economy-20f40c32eb284f3fa7e8b1594947213f](http://localhost:300…
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# program
- A state treasury that we can use to buy stuff
- Dialogue actions that add or remove money
- Dialogue actions that need a certain amount of money to take (buying/bribing)
# assets
- a …
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V1 works the same using the v0 functionality, but when I try the new formatting for the get_flights, two issues:
1. the cookies=Cookies.new() line, the Cookies reference is not working
2. the parse…
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Some economy plugins offer the ability to create different currencies. Ideally the economy provider would expose that too.
A potential feature for expanding on this could be to allow defining which…