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Hey bro, I am confused about the .efkproj file. All the samples downloaded from the download website and tutorials are efkproj files. But I can not create my own efkproj using effekseer editor. The de…
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i used to port effekseer to other platform,i suggest better to use concept rather than virtual function,concept give more flexbilty .while i'm porting,convert platform specific struct to effekseer st…
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System information: Windows 10 , maxOS 13.4
Godot version: 4.1 beta 2 and up.
Plugin version: 170e_1
Error loading extension on Godot 4.1 (effekseer.gdextension) when open project.
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In 2D games where the camera is constantly moving functions like SetLocation become useless in animations that create objects that don't have the inherit option like Always. This is because it will no…
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Hello! I have a problem. I have wrapper over this library and i need something to set loop/unloop for effect in runtime
Effekseer.Manager has a lot of things for managing effects, like SetSpeed, SetA…
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# Implement New Object System
- Support Parts Tree System (like Unity Prefab)
- Support new binary format
- Implement new inspector
https://github.com/effekseer/Effekseer/tree/new_object_system
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I want to test the render performance between cocos2d and effekseer using same particle which is presented as a efk file ,
how can I do that?
I know EffekseerForCocos2d . In EffekseerForCocos2d ,…
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Windows is only supported in libGDX
- [ ] macOS
- [ ] linux
- [ ] Android
- [ ] iOS
- [ ] HTML5
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https://github.com/effekseer/Effekseer/blob/master/Dev/Cpp/EffekseerRendererCommon/EffekseerRenderer.StandardRenderer.h#L471
```C++
if (vb->RingBufferLock(cpuBufSize, vbOffset, vbData, renderInfos_.…
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I see all the options that we can use in javascript, in the list available here:
https://github.com/effekseer/EffekseerForWebGL/blob/master/src/js/effekseer.src.js
And I miss maybe an option to sp…