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### Context
For tilemap based games, often we want to highlight cursor on tiles. For example, based on mouse cursor, we would need to highlight the tile the cursor is on. Today we do no…
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The plugin is currently not compatible with Docusaurus v3.
## Steps to reproduce
1. Create a new docusaurus app `npx create-docusaurus@latest my-website classic`
2. Install this plugin.
3. Try…
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### Discussed in https://github.com/excaliburjs/Excalibur/discussions/3058
Originally posted by **spustlik** May 12, 2024
Hi,
than you for you effort in exceliburjs, it is fantastic framework…
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### Steps to Reproduce
The attempt to use a dynamic `import()` as seen in @kamranayub's [CodeSandbox Example](https://codesandbox.io/s/next-excalibur-5b18x) does not work after upgrading to/beyond …
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### Steps to Reproduce
See discussion https://github.com/excaliburjs/Excalibur/discussions/2366 for more context.
Using native .esm module from https://esm.sh/excalibur
```typescript
…
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After #315 will be implemented, some stats should be collected and displayed in nice graphs, similar to how OpenRa project does it on it's website http://openra.ipdx.ru/graphs.html
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### Context
I am trying to render thousands of tiles to the screen. I use a `GraphicsGroup` to "chunk" draw calls. If I profile a static scene, the JS heap will grow before perfor…
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### Steps to Reproduce
Minimal working example:
```
import "regenerator-runtime/runtime";
import * as ex from 'excalibur';
import {vec, Actor, Color, CollisionType, Engine} from 'excalibur';
…
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The easing implementation progressively increases the velocity if the position isn't where it should be according to the easing function, which causing the object to update over the collider eventuall…
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line 705:
```
backgroundColor: Color.fromHex('#2185d0') // Excalibur blue
```
should be
```
backgroundColor: Color.ExcaliburBlue
```
### Environment
- Excalibur versions: v0.30.0-alph…