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Rotation is implemented, my suggestion is to add a height / width adjustment, along with shadow angle adjustment. This would allow for a faux 3D effect for isometric purposes, 3D-ish sidescrollers and…
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Hey Ivan, this is a important issue that I've noticed for a while.
So i take the time to show you this with a pixiplayground;
if you have some time and a magic tricks in your bag to allow this? :)…
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- [x] Drop shadow
- [x] Blur
- [x] Glow
- [ ] Gradient glow
- [x] Bevel
- [ ] Gradient bevel
- [ ] Convolution
- [x] Color matrix
- [x] Shader
- [x] Displacement Map
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### Current Behavior
I'm having a specific object tree structure. If I use the DropShadow and the webgpu in combination, all the rendering gets blurry. If I do the same on webgl, it works as expected…
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![image](https://user-images.githubusercontent.com/288367/56420912-9856f280-62d2-11e9-8957-fc232f6798c7.png)
Could you change a cdn ?
example https://www.jsdelivr.com/
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### Current Behavior
When scaling a sprite with a filter, the shader is causing the texture to turn black at certain scales.
### Expected Behavior
The sprite does not turn black at any scale
### S…
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### Current Behavior
When applying a BlurFilter with varying blur amount over time and at the same time having an Application resolution of > 1 the output will start to "shake". A similair issue ex…
johot updated
8 months ago
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I was looking for perfromance improvement, because my pixi project updateTransform takes long time, then I saw https://codepen.io/sukantpal/pen/rNxYXaX?editors=0010 which is using "renderTexture bin…
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for objects with many MeshAttachments its crtitical to upload geometry to GPU only for the first time. Every frame upload only bones, mat3 per one bone.
``` javascript
drawArrays(gl.TRIANGLE_STRIP, …
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Hello!
As per https://github.com/pixijs/pixi.js/issues/2297 it would be nice to have a threshold filter with a configurable threshold point. This has applications in a few other effects (bloom-like…