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Any flare can induce a stuttering ro players that use r_swapInterval 1 (or higher). The framerate will fluctutate rapidly when one is on the screen. These happen with r_flarequality set to 1 or high…
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The flares don't seem to launch from the SP-81 pistol and are stuck floating in mid-air.
https://github.com/RHSMODS/statusquo/assets/3114217/8ce37c68-212b-4f91-a405-3117fdd835b5
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**Is your feature request related to a problem? Please describe.**
Visualisation of potential satellite flares (eg Starlink)
**Describe the solution you'd like**
When selecting a satellite, the p…
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**Describe the bug**
Tiny Hai atomics (Basrem) use tiny flares.
Small Hai atomics (Benga) *also* use tiny flares.
The flare size increases from there, so the medium atomics are using small flares, …
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**Forum**
https://forum.babylonjs.com/t/vr-and-lens-flares/17665
**Repro**
- PG: https://playground.babylonjs.com/#ZEB7H6#28:
- Expected result: Lens flares was attached on each rig cameras in V…
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Later time flares seem to be fitted less.
Also in quite a few flares the decay is found to end early meaning the full flares aren't quite fitted.
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```
The sun and moon should exhibit standard light flares. The key is to figure
out how much of the light surface is visible and to render an appropriately
sized 2D flare sprite on top of the globe.
`…
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For gunshot flashes and explosions. Later with custom/injected animation support it would be useful for creating flares. Also it would be nice to be able to emit lighting while holding Action in Fly C…
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This is a preliminary list for the short term requirements for temporal analysis. Please feel free to append further points
- [x] Implement asymmetric gaussian temporal model
- [ ] Add function t…