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The flee mechanic for weapons was updated from dropping your weapon(s) to disarming yourself before you flee.
In the case of a ranger or rogue who can dual wield, if your seconded weapon is cursed …
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Fleeing should give instant morale effect to nearby units, possibly also cheering
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**Description**:
The druid ability "Shred" that can be used while in Cat Form, often fails when attempting to use it on a fleeing mob.
**Current behaviour**:
Use of the ability "Shred" on a flee…
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Mobs will routinely run right to friendly mobs which is not proper behaviour. The flee direction is supposed to be random. i've seen a mob run over 40 yards to allies multiple times.
Mobs also fle…
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### What client do you play on?
Full (Clean Download)
### Faction
- [ ] Alliance
- [X] Horde
### Content Phase:
1-20
### Current Behaviour
When you fight a "Duskbat" in the starting undead zone…
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After wimpy kicks in, the player flees, and somehow ends up right back in the same room?
```
You sure are BLEEDING!
A side street in the murgo sector
The plain red tents of the murgos are all ar…
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Not sure if this is for all mobs but where i was at Zeth'Gor in hellfire the Bleeding hallow Necrolyte mobs did run through walls when they started running at low health.
want to test on more mobs…
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Creatures, including imps, that flee, will refuse to use their teleport spell and instead will walk. This is not their optimal choice.
I've done some initial investigations, and it is unrelated to …
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When damsel status set to flee, double movement but scale movement down to .75 the default movement. Because Damsel sees the scary thing, runs away fast but runs out of stamina if fleeing for a long t…
owalk updated
10 months ago
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