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When using Distant Horizons the normal intense fog/blindness that occurs when going through blocks in the phantom state doesn't appear. It's a bit glitchy, it shows the chunks near you and the chunks …
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**Issue description:**
**OS:** Linux Mint
**Window Mode:** Borderless fullscreen
I am not exactly sure if this is related to DDGI but it goes away if you get close to it. Which I think is relat…
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### Is your feature request related to a problem? Please describe.
Currently, you can only SET the fog colour and distance but not get it.
### Describe the solution you'd like
In order to im…
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### General Information
- ViaFabricPlus with LiquidBounce
https://dump.viaversion.com/40898af1b6c6161527b7f8d3f9339f9e41ffe17e890ef5e284037260e7f7d4aa
### Bug Description
On 1.15.2 and below, in…
1zun4 updated
2 weeks ago
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Hi,
We are trying to run FOGS.R in command line (after loading in plink and R) using the following commands:
```
Rscript ~/FOGS/FOGS.R \
--refld ~/FOGS/LDREF/1000G.EUR. \
--outd ~/FOGS \
--…
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(This might be more fit for the "bug" category. If so, i apologize!)
This mod seems to conflict with From the Fog. I'd like to play with both at the same time but it seems that FTF Herobrine just doe…
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This cycle I was hoping to do some API design clean up in the `Scene` object.
This is the current thinking:
### Background
Taking #16900 and #17199 into account...
```js
scene.background…
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In the original game, fog is an extra layer in screen space that follows the player around and acts like a mask over the scene.
![fog](https://user-images.githubusercontent.com/6729557/113977717-da4b…
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I'm really liking this mod so far, performs amazingly however the lack of fog is definitely a thing at the moment.
If/when you add compatibility for fog, I would love to see a 'fog of war' feature w…
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### Your GTNH Discord Username
imthesupremeone
### Your Pack Version
2.5.1
### Your Server
Private
### Java Version
Java 21
### Type of Server
Don't know
### Your Expectation
Something is w…