-
Using proper FSMs and behaviour sharing for stuff.
-
- under half an hour
- motivate the project for an "investor"
- HW and SW architecture of the system for a future "project manager"
- specification of the protocol
- FSMs
-
Requesting an option to search for an FSM in all scenes; personally I want it to mass-find(-and-compare) all boss stun FSMs but could be useful for a lot other reasons.
~ Godfriend
-
As stated in #5, `process_event()` must not be called recursively. Since this is a common pattern, especially with multiple FSMs passing events to each other, a "queuing" FSM type should be added.
-
During the AMC/Calyx-Opt meetings, we realized that Vitis was doing a one-hot encoding for their FSMs, which probably explains their lower LUT usage. This got us thinking about a new way to represent …
-
The app is able to find the "globalgamemanagers" file, but fails to process it.
Is this a known issue or is there any workaround available? I would love to be able to use your tool to view the FSMs!
-
**Describe the bug**
AI skills are not getting set when spawning in Zeus or Eden.
Might be related to #59, but this time it is in the code, but it still does not fire.
**To Reproduce**
Steps to …
-
### Description
## Description
The pwrmgr_fsm implements a sparsely encoded state machine. All deviations from the valid state, e.g., due to a fault on the state register, lead the FSM to transfer…
-
In smach_viewer, I get a "Path not available" message and no visualization when the path is set to "/" as shown below:
![screenshot 2018-04-18 08 43 21](https://user-images.githubusercontent.com/1225…
-
I believe it's time we put the generalities of the distributed semantics one expects to find in riak_core in with the actual riak_core modules, since riak v2 has essentially decided on the correct "vc…