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![loginmob](https://github.com/user-attachments/assets/3d2ac7b9-1d39-4120-aeb6-ac06c9dda06d)
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### Describe the bug?
When SteamVR is closed when launching Resonite in SteamVR mode but you're using both WMR and Oculus (Rift CV1), even if you choose "Launch Resonite in SteamVR mode", Resonite wo…
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### Describe the bug?
After playing VrChat for hours and not having any problems. Seems it's not just my VR acting up. Everything has been fine for the last year-ish with this headset until a week or…
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I really like the possibility to use Ready Play Me Avatars in Godot that is great! But I'm totally confused. I thought I could use Ready Player Me avatars in my VR project with this plugin. But the de…
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Would it be possible to add support for Wiimotes that have Wii Motion Plus? They have a gyroscope, although I don't know how you'd implement their support in Rust as the current input interpreters are…
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Since the exploration updates in ED 3.3 I've noticed while using the new Full Spectral System (FSS) scanner mode with Sextant that after locating any of the expedition bodies listed will mark them off…
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### Describe the bug?
Full body calibration's skeleton seems to calibrate fine, but when you exit out of the calibrator and go back into it it ends up making your whole body get bigger, making your l…
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In an Outlook add-in for compose mode, we use the Office.context.mailbox.item.body.getAsync() method to get the entire email body in the HTML format. The method never returns the whole body when the S…
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Does this work for oculus, or just steamvr, I wanna use my kinect for full body tracking in bea tsaber, but I have the oculus version, and I prefer it
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| --- | --- |
| Bugzilla Link | [538468](https://bugs.eclipse.org/bugs/show_bug.cgi?id=538468) |
| Status | NEW |
| Importance | P3 normal |
| Reported | Aug 31, 2018 10:00 EDT |
| Modified | Sep…