-
Is there an easy way to automate copying shared libs to a binary location for all three platforms (win, osx, linux)? For example for Travis? The problem is that when i use `cargo build --release`, it …
-
Unless I missed it, I think currently there is no way to limit the cache size.
I think this would be valuable in ci self-hosted runners where the cache can grow pretty big due to the need to suppor…
-
> More generally, we should add something to our CI that makes sure we can round-trip save files + achievement data.
_Originally posted by @byorgey in https://github.com/swarm-game/swarm/issues/186…
-
**Bug description**
I switched my video files all to webm so that they can be compiled and distributed using the unity-builder image, what I assume is on top of a Linux distro. It appears these are n…
-
**Is your feature request related to a problem? Please describe.**
Currently, ArgoCD Image Updater only polls container registries for new tags at a given interval. Depending on the number of image…
-
```sql
CREATE DATABASE `tic_tac_toe` /*!40100 DEFAULT CHARACTER SET utf8mb4 COLLATE utf8mb4_0900_ai_ci */ /*!80016 DEFAULT ENCRYPTION='N' */;
USE `tic_tac_toe`;
CREATE TABLE `game` (
`game_id` i…
-
Hello,
I tried to sideload the ios version and noticed AltStore PAL allows adding external sources which can be used to install and auto-update this app without using the problematic self-signing wit…
-
Not sure what's going on here, but it seems like a fair percentage of Mac CI builds (but not all) fail.
I've seen this in a few recent ones. The test process is inexplicably crashing.
```
The …
-
### Use case
Deployment of [Unreal Engine's Horde CI/CD system](https://github.com/EpicGames/UnrealEngine/blob/5.4/Engine/Source/Programs/Horde/Docs/Deployment.md) following Epic's recommended AWS …
-
I wanted to notice in advance that the FPS unlock and more tool no longer provides me with 120fps. The startup logos still work but something has obviously changed that makes it not work anymore.
W…